public class AndroidGL20 extends GL20
GL20.Buffersbufs, checkErrors, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_TEXTURE, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_ATTACHED_SHADERS, GL_BACK, GL_BGRA, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_WRITEMASK, GL_COMPILE_STATUS, GL_COMPRESSED_TEXTURE_FORMATS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DELETE_STATUS, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HIGH_FLOAT, GL_HIGH_INT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_SIZE, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MAX_VIEWPORT_DIMS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_MIRRORED_REPEAT, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGBA, GL_RGBA4, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_SHORT, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STREAM_DRAW, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VALIDATE_STATUS, GL_VENDOR, GL_VERSION, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VIEWPORT, GL_ZERO| Constructor and Description |
|---|
AndroidGL20() |
| Modifier and Type | Method and Description |
|---|---|
String |
getPlatformGLExtensions() |
int |
getSwapInterval() |
void |
glActiveTexture(int texture) |
void |
glAttachShader(int program,
int shader) |
void |
glBindAttribLocation(int program,
int index,
String name) |
void |
glBindBuffer(int target,
int buffer) |
void |
glBindFramebuffer(int target,
int framebuffer) |
void |
glBindRenderbuffer(int target,
int renderbuffer) |
void |
glBindTexture(int target,
int texture) |
void |
glBlendColor(float red,
float green,
float blue,
float alpha) |
void |
glBlendEquation(int mode) |
void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha) |
void |
glBlendFunc(int sfactor,
int dfactor) |
void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha) |
void |
glBufferData(int target,
int size,
Buffer data,
int usage) |
void |
glBufferSubData(int target,
int offset,
int size,
Buffer data) |
int |
glCheckFramebufferStatus(int target) |
void |
glClear(int mask) |
void |
glClearColor(float red,
float green,
float blue,
float alpha) |
void |
glClearDepth(double depth) |
void |
glClearDepthf(float depth) |
void |
glClearStencil(int s) |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
void |
glCompileShader(int shader) |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8) |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10) |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border) |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height) |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
int |
glCreateProgram() |
int |
glCreateShader(int type) |
void |
glCullFace(int mode) |
void |
glDeleteBuffers(int n,
int[] buffers,
int offset) |
void |
glDeleteBuffers(int n,
IntBuffer buffers) |
void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int offset) |
void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers) |
void |
glDeleteProgram(int program) |
void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int offset) |
void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glDeleteShader(int shader) |
void |
glDeleteTextures(int n,
int[] textures,
int offset) |
void |
glDeleteTextures(int n,
IntBuffer textures) |
void |
glDepthFunc(int func) |
void |
glDepthMask(boolean flag) |
void |
glDepthRange(double zNear,
double zFar) |
void |
glDepthRangef(float zNear,
float zFar) |
void |
glDetachShader(int program,
int shader) |
void |
glDisable(int cap) |
void |
glDisableVertexAttribArray(int index) |
void |
glDrawArrays(int mode,
int first,
int count) |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
void |
glDrawElements(int mode,
int count,
int type,
int offset) |
void |
glEnable(int cap) |
void |
glEnableVertexAttribArray(int index) |
void |
glFinish() |
void |
glFlush() |
void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer) |
void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level) |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset) |
void |
glFrontFace(int mode) |
void |
glGenBuffers(int n,
int[] buffers,
int offset) |
void |
glGenBuffers(int n,
IntBuffer buffers) |
void |
glGenerateMipmap(int target) |
void |
glGenFramebuffers(int n,
int[] framebuffers,
int offset) |
void |
glGenFramebuffers(int n,
IntBuffer framebuffers) |
void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int offset) |
void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers) |
void |
glGenTextures(int n,
int[] textures,
int offset) |
void |
glGenTextures(int n,
IntBuffer textures) |
void |
glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset) |
void |
glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset) |
void |
glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name) |
void |
glGetAttachedShaders(int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset) |
void |
glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders) |
int |
glGetAttribLocation(int program,
String name) |
boolean |
glGetBoolean(int pname) |
void |
glGetBooleanv(int pname,
byte[] params,
int offset) |
void |
glGetBooleanv(int pname,
ByteBuffer params) |
int |
glGetBoundBuffer(int arg0) |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params) |
int |
glGetError() |
float |
glGetFloat(int pname) |
void |
glGetFloatv(int pname,
float[] params,
int offset) |
void |
glGetFloatv(int pname,
FloatBuffer params) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int offset) |
void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params) |
int |
glGetInteger(int pname) |
void |
glGetIntegerv(int pname,
int[] params,
int offset) |
void |
glGetIntegerv(int pname,
IntBuffer params) |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6) |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4) |
String |
glGetProgramInfoLog(int program) |
void |
glGetProgramInfoLog(int program,
int bufsize,
int[] length,
int lengthOffset,
byte[] infolog,
int infologOffset) |
void |
glGetProgramInfoLog(int program,
int bufsize,
IntBuffer length,
ByteBuffer infolog) |
void |
glGetProgramiv(int program,
int pname,
int[] params,
int offset) |
void |
glGetProgramiv(int program,
int pname,
IntBuffer params) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params) |
String |
glGetShaderInfoLog(int shader) |
void |
glGetShaderInfoLog(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] infolog,
int infologOffset) |
void |
glGetShaderInfoLog(int shader,
int bufsize,
IntBuffer length,
ByteBuffer infolog) |
void |
glGetShaderiv(int shader,
int pname,
int[] params,
int offset) |
void |
glGetShaderiv(int shader,
int pname,
IntBuffer params) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset) |
void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision) |
void |
glGetShaderSource(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset) |
void |
glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source) |
String |
glGetString(int name) |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int offset) |
void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glGetUniformfv(int program,
int location,
float[] params,
int offset) |
void |
glGetUniformfv(int program,
int location,
FloatBuffer params) |
void |
glGetUniformiv(int program,
int location,
int[] params,
int offset) |
void |
glGetUniformiv(int program,
int location,
IntBuffer params) |
int |
glGetUniformLocation(int program,
String name) |
void |
glGetVertexAttribfv(int index,
int pname,
float[] params,
int offset) |
void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params) |
void |
glGetVertexAttribiv(int index,
int pname,
int[] params,
int offset) |
void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params) |
void |
glHint(int target,
int mode) |
boolean |
glIsBuffer(int buffer) |
boolean |
glIsEnabled(int cap) |
boolean |
glIsFramebuffer(int framebuffer) |
boolean |
glIsProgram(int program) |
boolean |
glIsRenderbuffer(int renderbuffer) |
boolean |
glIsShader(int shader) |
boolean |
glIsTexture(int texture) |
boolean |
glIsVBOArrayEnabled() |
boolean |
glIsVBOElementEnabled() |
void |
glLineWidth(float width) |
void |
glLinkProgram(int program) |
ByteBuffer |
glMapBuffer(int arg0,
int arg1) |
void |
glPixelStorei(int pname,
int param) |
void |
glPolygonOffset(float factor,
float units) |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int pixelsBufferOffset) |
void |
glReleaseShaderCompiler() |
void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height) |
void |
glSampleCoverage(float value,
boolean invert) |
void |
glScissor(int x,
int y,
int width,
int height) |
void |
glShaderBinary(int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length) |
void |
glShaderSource(int shader,
int count,
String[] strings,
int[] length,
int lengthOffset) |
void |
glShaderSource(int shader,
int count,
String[] strings,
IntBuffer length) |
void |
glShaderSource(int shader,
String string) |
void |
glStencilFunc(int func,
int ref,
int mask) |
void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask) |
void |
glStencilMask(int mask) |
void |
glStencilMaskSeparate(int face,
int mask) |
void |
glStencilOp(int fail,
int zfail,
int zpass) |
void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass) |
void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9) |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9) |
void |
glTexParameterf(int target,
int pname,
float param) |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int offset) |
void |
glTexParameterfv(int target,
int pname,
FloatBuffer params) |
void |
glTexParameteri(int target,
int pname,
int param) |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int offset) |
void |
glTexParameteriv(int target,
int pname,
IntBuffer params) |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10) |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10) |
void |
glUniform1f(int location,
float x) |
void |
glUniform1fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform1fv(int location,
int count,
FloatBuffer v) |
void |
glUniform1i(int location,
int x) |
void |
glUniform1iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform1iv(int location,
int count,
IntBuffer v) |
void |
glUniform2f(int location,
float x,
float y) |
void |
glUniform2fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform2fv(int location,
int count,
FloatBuffer v) |
void |
glUniform2i(int location,
int x,
int y) |
void |
glUniform2iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform2iv(int location,
int count,
IntBuffer v) |
void |
glUniform3f(int location,
float x,
float y,
float z) |
void |
glUniform3fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform3fv(int location,
int count,
FloatBuffer v) |
void |
glUniform3i(int location,
int x,
int y,
int z) |
void |
glUniform3iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform3iv(int location,
int count,
IntBuffer v) |
void |
glUniform4f(int location,
float x,
float y,
float z,
float w) |
void |
glUniform4fv(int location,
int count,
float[] v,
int offset) |
void |
glUniform4fv(int location,
int count,
FloatBuffer v) |
void |
glUniform4i(int location,
int x,
int y,
int z,
int w) |
void |
glUniform4iv(int location,
int count,
int[] v,
int offset) |
void |
glUniform4iv(int location,
int count,
IntBuffer v) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset) |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value) |
boolean |
glUnmapBuffer(int arg0) |
void |
glUseProgram(int program) |
void |
glValidateProgram(int program) |
void |
glVertexAttrib1f(int indx,
float x) |
void |
glVertexAttrib1fv(int indx,
float[] values,
int offset) |
void |
glVertexAttrib1fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib2f(int indx,
float x,
float y) |
void |
glVertexAttrib2fv(int indx,
float[] values,
int offset) |
void |
glVertexAttrib2fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib3f(int indx,
float x,
float y,
float z) |
void |
glVertexAttrib3fv(int indx,
float[] values,
int offset) |
void |
glVertexAttrib3fv(int indx,
FloatBuffer values) |
void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w) |
void |
glVertexAttrib4fv(int indx,
float[] values,
int offset) |
void |
glVertexAttrib4fv(int indx,
FloatBuffer values) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr) |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr) |
void |
glViewport(int x,
int y,
int width,
int height) |
boolean |
hasGLSL() |
boolean |
isExtensionAvailable(String extension) |
boolean |
isFunctionAvailable(String function) |
checkError, glDeleteBuffer, glDeleteFramebuffer, glDeleteRenderbuffer, glDeleteTexture, glGenBuffer, glGenFramebuffer, glGenRenderbuffer, glGenTexturepublic String getPlatformGLExtensions()
getPlatformGLExtensions in class GL20public int getSwapInterval()
getSwapInterval in class GL20public void glActiveTexture(int texture)
glActiveTexture in class GL20public void glAttachShader(int program,
int shader)
glAttachShader in class GL20public void glBindAttribLocation(int program,
int index,
String name)
glBindAttribLocation in class GL20public void glBindBuffer(int target,
int buffer)
glBindBuffer in class GL20public void glBindFramebuffer(int target,
int framebuffer)
glBindFramebuffer in class GL20public void glBindRenderbuffer(int target,
int renderbuffer)
glBindRenderbuffer in class GL20public void glBindTexture(int target,
int texture)
glBindTexture in class GL20public void glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendColor in class GL20public void glBlendEquation(int mode)
throws RuntimeException
glBlendEquation in class GL20RuntimeExceptionpublic void glBlendEquationSeparate(int modeRGB,
int modeAlpha)
throws RuntimeException
glBlendEquationSeparate in class GL20RuntimeExceptionpublic void glBlendFunc(int sfactor,
int dfactor)
glBlendFunc in class GL20public void glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
throws RuntimeException
glBlendFuncSeparate in class GL20RuntimeExceptionpublic void glBufferData(int target,
int size,
Buffer data,
int usage)
glBufferData in class GL20public void glBufferSubData(int target,
int offset,
int size,
Buffer data)
glBufferSubData in class GL20public int glCheckFramebufferStatus(int target)
glCheckFramebufferStatus in class GL20public void glClearColor(float red,
float green,
float blue,
float alpha)
glClearColor in class GL20public void glClearDepth(double depth)
glClearDepth in class GL20public void glClearDepthf(float depth)
glClearDepthf in class GL20public void glClearStencil(int s)
glClearStencil in class GL20public void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorMask in class GL20public void glCompileShader(int shader)
glCompileShader in class GL20public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
glCompressedTexImage2D in class GL20public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
throws RuntimeException
glCompressedTexImage2D in class GL20RuntimeExceptionpublic void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
glCompressedTexImage3D in class GL20public void glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
throws RuntimeException
glCompressedTexImage3D in class GL20RuntimeExceptionpublic void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
glCompressedTexSubImage2D in class GL20public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
throws RuntimeException
glCompressedTexSubImage2D in class GL20RuntimeExceptionpublic void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
throws RuntimeException
glCompressedTexSubImage3D in class GL20RuntimeExceptionpublic void glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10)
throws RuntimeException
glCompressedTexSubImage3D in class GL20RuntimeExceptionpublic void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexImage2D in class GL20public void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCopyTexSubImage2D in class GL20public void glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
throws RuntimeException
glCopyTexSubImage3D in class GL20RuntimeExceptionpublic int glCreateProgram()
glCreateProgram in class GL20public int glCreateShader(int type)
glCreateShader in class GL20public void glCullFace(int mode)
glCullFace in class GL20public void glDeleteBuffers(int n,
int[] buffers,
int offset)
glDeleteBuffers in class GL20public void glDeleteBuffers(int n,
IntBuffer buffers)
glDeleteBuffers in class GL20public void glDeleteFramebuffers(int n,
int[] framebuffers,
int offset)
glDeleteFramebuffers in class GL20public void glDeleteFramebuffers(int n,
IntBuffer framebuffers)
glDeleteFramebuffers in class GL20public void glDeleteProgram(int program)
glDeleteProgram in class GL20public void glDeleteRenderbuffers(int n,
int[] renderbuffers,
int offset)
glDeleteRenderbuffers in class GL20public void glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
glDeleteRenderbuffers in class GL20public void glDeleteShader(int shader)
glDeleteShader in class GL20public void glDeleteTextures(int n,
int[] textures,
int offset)
glDeleteTextures in class GL20public void glDeleteTextures(int n,
IntBuffer textures)
glDeleteTextures in class GL20public void glDepthFunc(int func)
glDepthFunc in class GL20public void glDepthMask(boolean flag)
glDepthMask in class GL20public void glDepthRange(double zNear,
double zFar)
glDepthRange in class GL20public void glDepthRangef(float zNear,
float zFar)
glDepthRangef in class GL20public void glDetachShader(int program,
int shader)
glDetachShader in class GL20public void glDisableVertexAttribArray(int index)
glDisableVertexAttribArray in class GL20public void glDrawArrays(int mode,
int first,
int count)
glDrawArrays in class GL20public void glDrawElements(int mode,
int count,
int type,
Buffer indices)
glDrawElements in class GL20public void glDrawElements(int mode,
int count,
int type,
int offset)
glDrawElements in class GL20public void glEnableVertexAttribArray(int index)
glEnableVertexAttribArray in class GL20public void glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
glFramebufferRenderbuffer in class GL20public void glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
glFramebufferTexture2D in class GL20public void glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
glFramebufferTexture3D in class GL20public void glFrontFace(int mode)
glFrontFace in class GL20public void glGenBuffers(int n,
int[] buffers,
int offset)
glGenBuffers in class GL20public void glGenBuffers(int n,
IntBuffer buffers)
glGenBuffers in class GL20public void glGenerateMipmap(int target)
glGenerateMipmap in class GL20public void glGenFramebuffers(int n,
int[] framebuffers,
int offset)
glGenFramebuffers in class GL20public void glGenFramebuffers(int n,
IntBuffer framebuffers)
glGenFramebuffers in class GL20public void glGenRenderbuffers(int n,
int[] renderbuffers,
int offset)
glGenRenderbuffers in class GL20public void glGenRenderbuffers(int n,
IntBuffer renderbuffers)
glGenRenderbuffers in class GL20public void glGenTextures(int n,
int[] textures,
int offset)
glGenTextures in class GL20public void glGenTextures(int n,
IntBuffer textures)
glGenTextures in class GL20public void glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
glGetActiveAttrib in class GL20public void glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
glGetActiveAttrib in class GL20public void glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
glGetActiveUniform in class GL20public void glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
glGetActiveUniform in class GL20public void glGetAttachedShaders(int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset)
glGetAttachedShaders in class GL20public void glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
glGetAttachedShaders in class GL20public int glGetAttribLocation(int program,
String name)
glGetAttribLocation in class GL20public boolean glGetBoolean(int pname)
glGetBoolean in class GL20public void glGetBooleanv(int pname,
byte[] params,
int offset)
glGetBooleanv in class GL20public void glGetBooleanv(int pname,
ByteBuffer params)
glGetBooleanv in class GL20public int glGetBoundBuffer(int arg0)
throws RuntimeException
glGetBoundBuffer in class GL20RuntimeExceptionpublic void glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset)
glGetBufferParameteriv in class GL20public void glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
glGetBufferParameteriv in class GL20public int glGetError()
glGetError in class GL20public float glGetFloat(int pname)
glGetFloat in class GL20public void glGetFloatv(int pname,
float[] params,
int offset)
glGetFloatv in class GL20public void glGetFloatv(int pname,
FloatBuffer params)
glGetFloatv in class GL20public void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int offset)
glGetFramebufferAttachmentParameteriv in class GL20public void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
glGetFramebufferAttachmentParameteriv in class GL20public int glGetInteger(int pname)
glGetInteger in class GL20public void glGetIntegerv(int pname,
int[] params,
int offset)
glGetIntegerv in class GL20public void glGetIntegerv(int pname,
IntBuffer params)
glGetIntegerv in class GL20public void glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
throws RuntimeException
glGetProgramBinary in class GL20RuntimeExceptionpublic void glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
throws RuntimeException
glGetProgramBinary in class GL20RuntimeExceptionpublic void glGetProgramInfoLog(int program,
int bufsize,
int[] length,
int lengthOffset,
byte[] infolog,
int infologOffset)
glGetProgramInfoLog in class GL20public void glGetProgramInfoLog(int program,
int bufsize,
IntBuffer length,
ByteBuffer infolog)
glGetProgramInfoLog in class GL20public String glGetProgramInfoLog(int program)
glGetProgramInfoLog in class GL20public void glGetProgramiv(int program,
int pname,
int[] params,
int offset)
glGetProgramiv in class GL20public void glGetProgramiv(int program,
int pname,
IntBuffer params)
glGetProgramiv in class GL20public void glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int offset)
glGetRenderbufferParameteriv in class GL20public void glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
glGetRenderbufferParameteriv in class GL20public void glGetShaderInfoLog(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] infolog,
int infologOffset)
glGetShaderInfoLog in class GL20public void glGetShaderInfoLog(int shader,
int bufsize,
IntBuffer length,
ByteBuffer infolog)
glGetShaderInfoLog in class GL20public String glGetShaderInfoLog(int shader)
glGetShaderInfoLog in class GL20public void glGetShaderiv(int shader,
int pname,
int[] params,
int offset)
glGetShaderiv in class GL20public void glGetShaderiv(int shader,
int pname,
IntBuffer params)
glGetShaderiv in class GL20public void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
glGetShaderPrecisionFormat in class GL20public void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
glGetShaderPrecisionFormat in class GL20public void glGetShaderSource(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
glGetShaderSource in class GL20public void glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
glGetShaderSource in class GL20public String glGetString(int name)
glGetString in class GL20public void glGetTexParameterfv(int target,
int pname,
float[] params,
int offset)
glGetTexParameterfv in class GL20public void glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
glGetTexParameterfv in class GL20public void glGetTexParameteriv(int target,
int pname,
int[] params,
int offset)
glGetTexParameteriv in class GL20public void glGetTexParameteriv(int target,
int pname,
IntBuffer params)
glGetTexParameteriv in class GL20public void glGetUniformfv(int program,
int location,
float[] params,
int offset)
glGetUniformfv in class GL20public void glGetUniformfv(int program,
int location,
FloatBuffer params)
glGetUniformfv in class GL20public void glGetUniformiv(int program,
int location,
int[] params,
int offset)
glGetUniformiv in class GL20public void glGetUniformiv(int program,
int location,
IntBuffer params)
glGetUniformiv in class GL20public int glGetUniformLocation(int program,
String name)
glGetUniformLocation in class GL20public void glGetVertexAttribfv(int index,
int pname,
float[] params,
int offset)
glGetVertexAttribfv in class GL20public void glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
glGetVertexAttribfv in class GL20public void glGetVertexAttribiv(int index,
int pname,
int[] params,
int offset)
glGetVertexAttribiv in class GL20public void glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
glGetVertexAttribiv in class GL20public boolean glIsBuffer(int buffer)
glIsBuffer in class GL20public boolean glIsEnabled(int cap)
glIsEnabled in class GL20public boolean glIsFramebuffer(int framebuffer)
glIsFramebuffer in class GL20public boolean glIsProgram(int program)
glIsProgram in class GL20public boolean glIsRenderbuffer(int renderbuffer)
glIsRenderbuffer in class GL20public boolean glIsShader(int shader)
glIsShader in class GL20public boolean glIsTexture(int texture)
glIsTexture in class GL20public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in class GL20public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled in class GL20public void glLineWidth(float width)
glLineWidth in class GL20public void glLinkProgram(int program)
glLinkProgram in class GL20public ByteBuffer glMapBuffer(int arg0, int arg1) throws RuntimeException
glMapBuffer in class GL20RuntimeExceptionpublic void glPixelStorei(int pname,
int param)
glPixelStorei in class GL20public void glPolygonOffset(float factor,
float units)
glPolygonOffset in class GL20public void glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
throws RuntimeException
glProgramBinary in class GL20RuntimeExceptionpublic void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
glReadPixels in class GL20public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int pixelsBufferOffset)
throws RuntimeException
glReadPixels in class GL20RuntimeExceptionpublic void glReleaseShaderCompiler()
glReleaseShaderCompiler in class GL20public void glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
glRenderbufferStorage in class GL20public void glSampleCoverage(float value,
boolean invert)
glSampleCoverage in class GL20public void glScissor(int x,
int y,
int width,
int height)
public void glShaderBinary(int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length)
glShaderBinary in class GL20public void glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
glShaderBinary in class GL20public void glShaderSource(int shader,
int count,
String[] strings,
int[] length,
int lengthOffset)
glShaderSource in class GL20public void glShaderSource(int shader,
int count,
String[] strings,
IntBuffer length)
glShaderSource in class GL20public void glShaderSource(int shader,
String string)
glShaderSource in class GL20public void glStencilFunc(int func,
int ref,
int mask)
glStencilFunc in class GL20public void glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
glStencilFuncSeparate in class GL20public void glStencilMask(int mask)
glStencilMask in class GL20public void glStencilMaskSeparate(int face,
int mask)
glStencilMaskSeparate in class GL20public void glStencilOp(int fail,
int zfail,
int zpass)
glStencilOp in class GL20public void glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
glStencilOpSeparate in class GL20public void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
glTexImage2D in class GL20public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
glTexImage2D in class GL20public void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
throws RuntimeException
glTexImage3D in class GL20RuntimeExceptionpublic void glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
throws RuntimeException
glTexImage3D in class GL20RuntimeExceptionpublic void glTexParameterf(int target,
int pname,
float param)
glTexParameterf in class GL20public void glTexParameterfv(int target,
int pname,
float[] params,
int offset)
glTexParameterfv in class GL20public void glTexParameterfv(int target,
int pname,
FloatBuffer params)
glTexParameterfv in class GL20public void glTexParameteri(int target,
int pname,
int param)
glTexParameteri in class GL20public void glTexParameteriv(int target,
int pname,
int[] params,
int offset)
glTexParameteriv in class GL20public void glTexParameteriv(int target,
int pname,
IntBuffer params)
glTexParameteriv in class GL20public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
glTexSubImage2D in class GL20public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
throws RuntimeException
glTexSubImage2D in class GL20RuntimeExceptionpublic void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
throws RuntimeException
glTexSubImage3D in class GL20RuntimeExceptionpublic void glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10)
throws RuntimeException
glTexSubImage3D in class GL20RuntimeExceptionpublic void glUniform1f(int location,
float x)
glUniform1f in class GL20public void glUniform1fv(int location,
int count,
float[] v,
int offset)
glUniform1fv in class GL20public void glUniform1fv(int location,
int count,
FloatBuffer v)
glUniform1fv in class GL20public void glUniform1i(int location,
int x)
glUniform1i in class GL20public void glUniform1iv(int location,
int count,
int[] v,
int offset)
glUniform1iv in class GL20public void glUniform1iv(int location,
int count,
IntBuffer v)
glUniform1iv in class GL20public void glUniform2f(int location,
float x,
float y)
glUniform2f in class GL20public void glUniform2fv(int location,
int count,
float[] v,
int offset)
glUniform2fv in class GL20public void glUniform2fv(int location,
int count,
FloatBuffer v)
glUniform2fv in class GL20public void glUniform2i(int location,
int x,
int y)
glUniform2i in class GL20public void glUniform2iv(int location,
int count,
int[] v,
int offset)
glUniform2iv in class GL20public void glUniform2iv(int location,
int count,
IntBuffer v)
glUniform2iv in class GL20public void glUniform3f(int location,
float x,
float y,
float z)
glUniform3f in class GL20public void glUniform3fv(int location,
int count,
float[] v,
int offset)
glUniform3fv in class GL20public void glUniform3fv(int location,
int count,
FloatBuffer v)
glUniform3fv in class GL20public void glUniform3i(int location,
int x,
int y,
int z)
glUniform3i in class GL20public void glUniform3iv(int location,
int count,
int[] v,
int offset)
glUniform3iv in class GL20public void glUniform3iv(int location,
int count,
IntBuffer v)
glUniform3iv in class GL20public void glUniform4f(int location,
float x,
float y,
float z,
float w)
glUniform4f in class GL20public void glUniform4fv(int location,
int count,
float[] v,
int offset)
glUniform4fv in class GL20public void glUniform4fv(int location,
int count,
FloatBuffer v)
glUniform4fv in class GL20public void glUniform4i(int location,
int x,
int y,
int z,
int w)
glUniform4i in class GL20public void glUniform4iv(int location,
int count,
int[] v,
int offset)
glUniform4iv in class GL20public void glUniform4iv(int location,
int count,
IntBuffer v)
glUniform4iv in class GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix2fv in class GL20public void glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix2fv in class GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix3fv in class GL20public void glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix3fv in class GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix4fv in class GL20public void glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix4fv in class GL20public boolean glUnmapBuffer(int arg0)
throws RuntimeException
glUnmapBuffer in class GL20RuntimeExceptionpublic void glUseProgram(int program)
glUseProgram in class GL20public void glValidateProgram(int program)
glValidateProgram in class GL20public void glVertexAttrib1f(int indx,
float x)
glVertexAttrib1f in class GL20public void glVertexAttrib1fv(int indx,
float[] values,
int offset)
glVertexAttrib1fv in class GL20public void glVertexAttrib1fv(int indx,
FloatBuffer values)
glVertexAttrib1fv in class GL20public void glVertexAttrib2f(int indx,
float x,
float y)
glVertexAttrib2f in class GL20public void glVertexAttrib2fv(int indx,
float[] values,
int offset)
glVertexAttrib2fv in class GL20public void glVertexAttrib2fv(int indx,
FloatBuffer values)
glVertexAttrib2fv in class GL20public void glVertexAttrib3f(int indx,
float x,
float y,
float z)
glVertexAttrib3f in class GL20public void glVertexAttrib3fv(int indx,
float[] values,
int offset)
glVertexAttrib3fv in class GL20public void glVertexAttrib3fv(int indx,
FloatBuffer values)
glVertexAttrib3fv in class GL20public void glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
glVertexAttrib4f in class GL20public void glVertexAttrib4fv(int indx,
float[] values,
int offset)
glVertexAttrib4fv in class GL20public void glVertexAttrib4fv(int indx,
FloatBuffer values)
glVertexAttrib4fv in class GL20public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glVertexAttribPointer in class GL20public void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int ptr)
glVertexAttribPointer in class GL20public void glViewport(int x,
int y,
int width,
int height)
glViewport in class GL20public boolean isExtensionAvailable(String extension)
isExtensionAvailable in class GL20public boolean isFunctionAvailable(String function)
isFunctionAvailable in class GL20Copyright © 2015. All Rights Reserved.