public interface IPull
| 限定符和类型 | 方法和说明 |
|---|---|
void |
animToRightPosition(float targetY,
AnimationCallback callback) |
void |
animToRightPosition(float targetY,
long duration,
boolean auto) |
void |
animToRightPosition(float targetY,
long duration,
boolean auto,
AnimationCallback callback) |
void |
animToStartPosition(AnimationCallback callback) |
void |
pullDownCallback()
下拉回调
|
void |
pullUpCallback()
上拉完成回调
|
void |
targetScrollBy(int distance)
使中间可滚动组件ScrollBy一段距离
|
void animToStartPosition(AnimationCallback callback)
callback - 动画执行的回调void animToRightPosition(float targetY,
long duration,
boolean auto,
AnimationCallback callback)
targetY - 偏移量duration - 动画时间auto - 是否代码调用callback - 动画执行的回调void animToRightPosition(float targetY,
long duration,
boolean auto)
targetY - 偏移量duration - 动画时间auto - 是否代码调用void animToRightPosition(float targetY,
AnimationCallback callback)
targetY - 偏移量callback - 动画执行的回调void pullUpCallback()
void pullDownCallback()
void targetScrollBy(int distance)
distance -