class ConnectionManager
<init> |
ConnectionManager(runtimeScopes: RuntimeScopes, clusterManager: ClusterManager, localNodeInfo: LocalNodeInfo, authSystem: AuthSystem, container: ComponentContainer) |
getClient |
fun getClient(: NodeId): ClientConnection? |
onNewClient |
fun onNewClient(: NodeId, : ReceiveChannel<MessageProto>, : SendChannel<MessageProto>): Unit |