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ACTOR
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open fun ACTOR(): TerminalNode |
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ID
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open fun ID(): TerminalNode |
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LC_BRACE
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open fun LC_BRACE(): TerminalNode |
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RC_BRACE
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open fun RC_BRACE(): TerminalNode |
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accept
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open fun <T : Any> accept(visitor: ParseTreeVisitor<out T>): T |
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actorMethod
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open fun actorMethod(): MutableList<ActorMethodContext>
open fun actorMethod(i: Int): ActorMethodContext |
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enterRule
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open fun enterRule(listener: ParseTreeListener): Unit |
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exitRule
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open fun exitRule(listener: ParseTreeListener): Unit |
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getRuleIndex
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open fun getRuleIndex(): Int |